Civilization

detailed rules by the end of November

 

Another tournament will be added later to the Fantasy Party called Civilization
after the famous strategy game by Sid Meier. Here empires will be build containing
the most important cities from the countries the engines of a team procced from
and the empire will win that first has one million inhabitants. For each win a team
can build a city. This will be a bigger city with more inhabitants if it had been
a win by a bigger margin.


Additionally each city can contain diverse buildings like a palace, a fabric,
university, etc.. Those buildings will be gained as soon as the specialists from
the team win a match by a certain margin. So additionally to the one million
inhabitants each empire need one city with a palace, three with an university,
five cities with a fabric and so on. The building already constructed will give
advantages to the team possessing them.


A team under certain conditions can also challenge another one in order to conquer
an already existing city and rename it in case of success and add it to the own
empire. But here in case of a loss an own city has to be given as tribute. Anyway
maybe this will be the last ressource when a team is about to win.
There can be also alliances between the teams like contracts not to attack each
other or helping if the ally is attacked by another team.


Here we are also still collecting ideas. Consider them as experimental tournaments
that will be improved when having gained some experience.